Wrapping Cocoa and similar binaries

Hi there :slight_smile:

I intend to use Habitat for GUI apps. I know, its not made for that.
But is there any specific reason, why this wouldn't work?

I am now working on the packaging for O3DE, a game engine.
We are attempting to use it as a universal installer.

The build scripts for Linux are almost finished.
Now I am thinking about macOS and Windows.

Since Wayland doesn't work there (obviously), I should probably wrap the binaries of the individual system-specific graphics servers.

Is this correct?